Gameplay rules

Finances

How much Money do i have?
You get 20 000 Denares to start with(amount can change dependant on how far the group is to give newcomers a fair chance)

How do i earn Money?
Through Trades,Buildings,Tax,participating in Events/Missions

What does Wealth mean, what does it do?
Wealth is the Value which determines how much money that certain Building/Ship is going coast.
Lets say you Build a Barrack which has -20 Wealth that means it will cost you Weekly -200 Denares, or if you have an indiaman(Tradeship) which will give you +20 Wealth youre going to get 200 Denares

Tl;DR 10 Wealth = 100 Denares same apply to Minus

Income is generated every Week example:I have buildings which add up to 40 Wealth, so i get every Monday 400 Denares(Note, you cant do anything which requires Money if youre in Dept)

VERY IMPORTANT: To prevent Cheating i want to see the Finances every week(what he build,bought what he got basically the income and and  Expediture so i highly Suggest you if you arent some kind of Mastermind to notify it like a txt. or something. 

Military

How many Units do i have?
None, you can get Units through building certain Buildings (certain units use certain Buildings) the amount of how much is also given by that certain Building, if it says lets say + 1 Infantry you get 1 Infantry Unit however you have to Write down in the Discussionpage(Unit Location) A Where it is stationated and B What Type of Unit you want lets say 1 Lineinfantry then this one Unit is one Line infantry

Example: i have 20 Barracks i write down 5 Pikes and 15 Lines(Type and amount)  in Königsberg(Location) (Sidenote, the fresh made Units you cant "build" in Enemy terretory only your own, like if you are Prussia you cant write down Bengladesh(unless its under your control) as your Location

Ok,ive got it however, do i get the Units instantly?Yes, this does NOT apply to Ships these will take several Hours/Days (Location must be written at what port they are)dependant on the Ship(more Information you will get at the Ship section where they will be listed

I want to change the Location of my Units how i do that, just comment in the Topic"Units Location" Battailon(we wont say unit we take Battailon for Roleplay purpose) X marches to Location X it takes 2 Hours to change Locations, for Ships it takes 2 aswell, if Ships are transporting Units (since you cant march from Europe to America for example it will take 3)

Oh my God im new and everybody has Armys but me and someone tries to Conquor me
Dont be afraid, if youre new you will get 2 Weeks no-war protection means no one can War you for that time,HOWEVER that protection disappears before the 2 Weeks IF you should get involved in a War, like if you declare one or join an Allies one.

I have no Battailons however, im under Attack have i Lost now?
No,if  someone Attacks one of your Citys or is under Siege (that doesnt means that youre going to play a Siegebattle ingame, these you can only do if the Defender has build a Fort at this place  ) you get exlusievly for the Defense generated Troops which are the following:

8 Militia,4 Gendarmerie/Yeomanry and 2 Puckle guns for: French,Brits.Prussia,Bavaria,Scotland,

5Militia,1Grenzer,3Carabineers, 2Puckle guns for: Austria

3 Riskers of Soul,3 Deli Horseman 1 24lb Howitzer: Greece

7 Militia 3 Carabineers 2 Puckle for: Hungary,Würtemberg,Kingdom of two Sicilies,Savoy,Portugal,Spain,venice

24 Tribesman,12 Bowmen,1 Medicine Man for: any Native

5 Zamindari Pikes, 6 Zamindari Swords, 2 Zamindary Horseman,2 Zamindary Horse Archer 1 64LB cannon for:Mughals,Marahats,persians

6  Fellahin Musketeers,2 Fellahin, 3 Shaturnal Camel 1 18 lber: Mameluks

5 Istaelys, 3 Deli Horseman 2 64lber : Ottomans

8 Cossack line Infantry 2 Cossacks  2 Puckle guns : Russia,Ukraine

8 Militia,3 Hakkapelita,2 Puckle guns : Sweden

8 Militia,3 Cavalary Genoa, 1 24 lber : Genoa

10 Militia, 4 Hussars: Poland

4 Pontificial Swiss Guard,1 Cardinal, 4 Horse Pope Guard,8Militia : Papal States

5 Order Infantry,1 General of the Order,5 Knights of Malta 1 Puckle gun: Knights of St. John

2Captain 10 Buccaneer 10 Pirate armed 18lber : Pirates,Mexico

Whops, all my units are dead but my foe doesnt have the required number of victorys what now? Well then youve lost that city


 

NOTE: i only listed playable factions, if your country is not listed, then the roster you play as is for you (for example mecklenburg would get the swedish one)

How do Units die?
Well about that we do need a bit honesty from you, if a unit of your routes/dies it counts as dead, but not forever, when you arent in wartime anymore your units get regenerated ,however while in war, your Battailons are gone (while youre at war with anyone, for example if youre at war with 2 players you have to win/end/loose the war so you get your units back)

NOTE after a battle make a screenshot and post it in the group to see who won the battle.

How do i Conquor? You need 3 Victorys in a Region against a Player to Defend/Occupy Terretory

Can i war countrys which have no leader yet? nope
Trade:
You only can Trade with Nations which you are connected with, if you dont have a connection to a country (eans you can only trade with neighbouring countrys, exception here oversee trade, for which you need, and the country you want to trade with a trading port, each trading port gives you 1 additional trade route thus if you only have 1 trading port you can only have with 1 over country trade) exceptions are: The German States, which can have all trade under themselves without neighbouring,The American Natives, which can all have Trade with each over,Italian States which can trade with eachother,and the African/Arabic Factions which can trade with each other.

each Trade gives you 500 Denares a Week, however some Countrys get a multiplier due to their Size thus, if you trade with a larger country, you get more income(this doesnt accounts to the nation which has the multiplier itself) more to that you will find in the Discussion "Trade"
https://steamcommunity.com/groups/empiretotalwarroleplay/discussions/0/648811768003349706/

Public Order/Happyness,Administration Management,Food

Happyness,Administration Management and Food are Values which decide if "negative" Events occour in your country for example smaller your country the less Happyness/Food is needed to prevent Rebellions and Starvations the less income you have the less Administration Management is needed.If your Happyness is below a certain minimum, you have a chance of a Rebellion in your Country(in which case you have to fight these with your troops, just ask someone if he can play with you to battle it out) If the Rebellion win, they make themselve independant and may make their own State at the place of Rebellion (for example if Scotland rebels and wins, it becomes a Nation and is not anymore part of GB) or Just Riot and destroy Buildings (permanently) the more youre below the minimum the higher the chance rises (the minimum can rise as your empire does)
Starvation: If youre below a certain minimum of Food,your Population starves, which can have several penaltys for example you may not be able to build for a certain time,some buildings may wont work, like if you have a building giving you 10+ wealth it wont give you anything at all.
Administration Managment you need to get your full income, the lower your income the less you need if you get per week for example around 1000 denares but are below your minimum you may get a penalty of 100 denares meaning you only get 900, the more youre below the minimum the more you loose. these values can be gained through buildings
Discussion: https://steamcommunity.com/groups/empiretotalwarroleplay/discussions/0/648811767996855608/


Building: you can only build 3 buildings a day with exception you buy a privilege to build 2 extra buildings for 2 weeks which costs 10 000 denares.each building takes 3 days to finish, if you want to build something please write it down in the Discussion "Buildings" also name the location

You can also make Building Projects which take 5 days and costs 10 000 if you buy a privilege to build faster( which costs 40 000 denares you only need 2) in which you can say what you want to build and what statistics you want to put in, NOTE you cant take other the characteristics of a Fort, you also have to write down the Upkeep, else it can take any characters of other buildings, but it takes all of them for example if i want it to be like a barrack but holding more then just 1 battalon lets say 5 it will be able to hold 5 battailons but aswell costs like 5 barracks + the upkeep (-20 wealth) so it would cost me the building,the price of the buildings characteristics i include, that would be in that matter (1 barrack = 200 denares) 11 000 (10 000 the project + 1000 the 5 barracks) and would have an upkeep of -100 wealth (which translates in -1000 denares)

You can also determine the amount of Wealth,Administration Management and Food it gives
10 Wealth costs 500 Denares 10 Food 200 Denares 10 Administration Management 200 Denares

If you start a Building Project, please write the information in the Discussion "Building Projects" and also write it into the Building Discussion, also name the location

Tax:

You can charge tax in your country to get money every week however the higher the tax the more likely are riots and rebellions, also the bigger the country the higher the multiplier for tax, you can tax to these values

low 500 wont spawn any riots/rebellion
moderate 1000 small chance of riots/rebellions
high 2000 moderate chance of riots/rebellions

How hard you want to tax your people write in the discussion "Trade"

Pirates

You hold Trinidad&Tobago and the Leeward Isles the Food,Happyness,and Administration Values dont affect you but you also cant build economical buildings(you already have ports at your disposal at the start) you cant trade either, you get money through raiding,attacking over and doing what a pirate does, that also means everyone can slit your throat(doesnt means you can do agreements with other factions) unless you decide to be a nation(in which you decide your nations name) then you act like everyone else.